Divinity original sin 2 ap

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Lone Wolf gives you 2 more starting AP per round and 2 more max AP you can have any given turn, but only works with one extra person in a.

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Flesh sacrifice increases your current AP by 1. Adrenaline increases your current AP by 2, but next removes 2 AP from your next turn. Haste increases your starting AP by 1 and your AP recovery by 1.